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Eventi

The Tauri event system is a multi-producer multi-consumer communication primitive that allows message passing between the frontend and the backend. It is analogous to the command system, but a payload type check must be written on the event handler and it simplifies communication from the backend to the frontend, working like a channel.

A Tauri application can listen and emit global and window-specific events. Usage from the frontend and the backend is described below.

Frontend​

The event system is accessible on the frontend on the event and window modules of the @tauri-apps/api package.

Global events​

To use the global event channel, import the event module and use the emit and listen functions:

import { emit, listen } from '@tauri-apps/api/event'

// listen to the `click` event and get a function to remove the event listener
// there's also a `once` function that subscribes to an event and automatically unsubscribes the listener on the first event
const unlisten = await listen('click', (event) => {
// event.event is the event name (useful if you want to use a single callback fn for multiple event types)
// event.payload is the payload object
})

// emits the `click` event with the object payload
emit('click', {
theMessage: 'Tauri is awesome!',
})

Window-specific events​

Window-specific events are exposed on the window module.

import { appWindow, WebviewWindow } from '@tauri-apps/api/window'

// emit an event that is only visible to the current window
appWindow.emit('event', { message: 'Tauri is awesome!' })

// create a new webview window and emit an event only to that window
const webview = new WebviewWindow('window')
webview.emit('event')

Backend​

On the backend, the global event channel is exposed on the App struct, and window-specific events can be emitted using the Window trait.

Global events​

use tauri::Manager;

// the payload type must implement `Serialize` and `Clone`.
#[derive(Clone, serde::Serialize)]
struct Payload {
message: String,
}

fn main() {
tauri::Builder::default()
.setup(|app| {
// listen to the `event-name` (emitted on any window)
let id = app.listen_global("event-name", |event| {
println!("got event-name with payload {:?}", event.payload());
});
// unlisten to the event using the `id` returned on the `listen_global` function
// a `once_global` API is also exposed on the `App` struct
app.unlisten(id);

// emit the `event-name` event to all webview windows on the frontend
app.emit_all("event-name", Payload { message: "Tauri is awesome!".into() }).unwrap();
Ok(())
})
.run(tauri::generate_context!())
.expect("failed to run app");
}

Window-specific events​

To use the window-specific event channel, a Window object can be obtained on a command handler or with the get_window function:

use tauri::{Manager, Window};

// the payload type must implement `Serialize` and `Clone`.
#[derive(Clone, serde::Serialize)]
struct Payload {
message: String,
}

// init a background process on the command, and emit periodic events only to the window that used the command
#[tauri::command]
fn init_process(window: Window) {
std::thread::spawn(move || {
loop {
window.emit("event-name", Payload { message: "Tauri is awesome!".into() }).unwrap();
}
});
}

fn main() {
tauri::Builder::default()
.setup(|app| {
// `main` here is the window label; it is defined on the window creation or under `tauri.conf.json`
// the default value is `main`. note that it must be unique
let main_window = app.get_window("main").unwrap();

// listen to the `event-name` (emitted on the `main` window)
let id = main_window.listen("event-name", |event| {
println!("got window event-name with payload {:?}", event.payload());
});
// unlisten to the event using the `id` returned on the `listen` function
// an `once` API is also exposed on the `Window` struct
main_window.unlisten(id);

// emit the `event-name` event to the `main` window
main_window.emit("event-name", Payload { message: "Tauri is awesome!".into() }).unwrap();
Ok(())
})
.invoke_handler(tauri::generate_handler![init_process])
.run(tauri::generate_context!())
.expect("failed to run app");
}